
Class I: The Mind Power-Ups · Class II: The Heart Power-Ups
The Power-Up Menu
The 24 Stats — Six Classes
All 24 Navigator strengths are organized into six Classes — each representing a different system aboard your ship. Section 2 covers Classes I and II in depth. Sections 3 covers the remaining four.
Class I: Wisdom
The Mind Power-Ups
Ship System: Sensors
Class II: Courage
The Heart Power-Ups
Ship System: Thrusters
Class III: Humanity
The Connection Power-Ups
Ship System: Shields
→ Covered in §3
Class IV: Justice
The Squad Power-Ups
Ship System: Comms Array
→ Covered in §3
Class V: Temperance
The Regulation Power-Ups
Ship System: Stabilizers
→ Covered in §3
Class VI: Transcendence
The Meaning Power-Ups
Ship System: Navigation Core
→ Covered in §3
Class I
The Wisdom Class stats are all about how you take in and process data from the universe. They are the "Sensors" of your ship — scanning, analyzing, and finding the signal through the noise. If you are high in Wisdom Class stats, you solve problems through understanding.
Class I: Wisdom
The Mind Power-Ups — How you take in & process the universe
Ship System: Ship Sensors
Click any stat to expand. Toggle Recovery Use to see how your build applies it in the field.
Class II
The Courage Class stats are the fuel for your engine. They help you push through asteroid fields and Gravity Wells. They are your "Thrusters" — the raw power that keeps you moving even when the mission gets brutal. If you are high in Courage Class stats, you solve problems through action.
Class II: Courage
The Heart Power-Ups — The fuel that keeps you moving
Ship System: Ship Thrusters
Click any stat to expand. Toggle Recovery Use to see how your build applies it in the field.
Pilot's Field Notes
Class Synergy — Choose Your Build
You aren't trying to be high in all 24 stats — you're finding the 5 that define you and the Build that shapes your mission. In ARP, all builds reach Astraea. There is no right way to be a Navigator — there is only Your Way.
Select a build above to see your full mission profile and approach.
By focusing on your Wisdom and Courage stats, you are building the "Brakes" (Wisdom — understanding the terrain) and the "Thrusters" (Courage — moving through it) of your ship. Together, they create a Navigator who can think their way through obstacles and push through them when thinking isn't enough.
"Your Character Sheet is the blueprint for your survival. If your Wisdom Class is high, you hack the Glitch with logic. If your Courage Class is high, you blast through the Glitch with will. Both paths lead to the same destination: Astraea."
"Your Curiosity is not a distraction. It is your highest-level sensor. Every "Why?" you ask is your navigator radar doing exactly what it was built to do."
Navigator Affirmation · Section 2
Reflection Prompt 1
"Look at the eight strengths in Class I (Wisdom) and Class II (Courage). Which two or three make your internal HUD light up the most — where you genuinely think "yes, that's me"? For each one, give one specific moment from your real life where that stat showed up."
"Bravery is not the absence of fear. It is flying straight through the asteroid field anyway — and that is something you have already done more times than you know."
— Youth Navigator Path · Power-Ups
Reflection Prompt 2
"Look at the three Build types: Warrior (Courage + Justice), Mage (Wisdom + Transcendence), Healer (Humanity + Temperance). Which build feels most like you — or is it a hybrid? What does that build mean for how you should approach your recovery path?"
Navigator Creed · Section 2
"There is no right build. The Warrior and the Mage and the Healer all reach Astraea. The only wrong move is to not use the stats you actually have."
Pilot's Log · Section 2
Prompt: In your Navigator's Log: Write your Class Assignment. Name your top 2 classes from today's content. For each strength you claimed — write one honest, specific "Recovery Use" in your own words. How will YOU personally use this stat on YOUR mission?
This entry is saved privately to your Dashboard — ARP Youth Journals.
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Section 2 Conclusion
Classes I and II are mapped. Section 3 covers the remaining four Power-Up Classes — Humanity, Justice, Temperance, and Transcendence — completing the full 24-stat Navigator menu before you build your official Character Sheet.
Section 2 of 8 · Power-Ups